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Cyberpunk endings tarot12/31/2023 ![]() Your final enemy will be Adam Smasher, who will summon reinforcements at preset points during the fight: 6 Arasaka Snipers appear on the balcony around the room and three Juggernauts on the ground level. Enemies spawn as V reaches certain checkpoints, and therefore it is difficult to hide and pick them off. It is advised to bring the best guns and armor and stock up on ammo and meds before proceeding, but these can also be crafted between combat (and in the elevator). There are very few advantageous locations from which to fight multiple enemies after reaching the elevator. ![]() The Short Circuit quickhack is a good way to quickly and effectively deal with the Mechs throughout this mission. Another Mech will spawn in front of the elevator before its doors close. Enter the elevator immediately after the door opens, and select the Netrunner floor. Using a wall-penetrating Tech Sniper Rifle like the Tsunami Nekomata can make the fights here and throughout the mission decisively easier. It is advisable to retreat to the entrance area and fight the guards from there as they will enter the elevator area from two sides. As V obtains the access token, they will have to call for the lift, which will only arrive after a significant amount of time, leaving V in the lobby having to defend against guards that will spawn from time to time, including Juggernauts - their Mk.31 HMGs will prove very useful, and by the time you run out of ammo, another juggernaut will have appeared. More guards will spawn and they will have to be defeated in order for the token to be looted. ![]() After defeating the guards along with two Arasaka mechs, Johnny leads V to the elevator for which an access token is needed. In the entrance area, V will have to fight two Arasaka Samurais and three Arasaka Special Agents who are all at maximum level. A level in the mid-40s or higher as well as good equipment is therefore advisable.Ĭhoosing Johnny's "suicide run" option will result in an immediate cut right to the front entrance of Arasaka Tower. Although the game won't prompt "load last save" and cut to credits instantly, it can be resumed from autosave points (first after descending to the mainframe level, second immediately before confrontation with Smasher). The longer it takes to complete the mission, the harder it gets to survive.ĭying at any point will result in a credit roll, which is similar to the "easy way out" ending.
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